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26, Male
Location:
Washington
Joined:
5/1/05
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Level 11 Gamer
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Recent Game Medals

Space tycoon 050G 5 Points Set a record in the 50,000,000,000 Quids! [Portal] Medal Stats.
Space tycoon 025G 5 Points Set a record in the 25,000,000,000 Quids! [Pirates base] Medal Stats.
The End? 25 Points Reach the end of the game... Or is it? Medal Stats.
Not Hard Enough 50 Points Go from the first checkpoint to rescuing Lynne in the hard difficulty Medal Stats.
Fire it up! 25 Points Light the only working fireplace! Medal Stats.
Purple Key 25 Points Find the Purple key! Medal Stats.
Puzzler 50 Points Solve a puzzle Medal Stats.
Sleep! 50 Points Sleep! Medal Stats.
Help Grandpa 25 Points Help Grandpa Medal Stats.
Horsey 25 Points Clean the horse stall. Medal Stats.


Total Medals Earned: 16,433 (From 1,928 different games.)

Latest News

Stencyl Jam Attempt #2

2015-03-22 20:29:47 by Fooliolo

So last time I participated in Stencyl Jam, I believe it was for a major version release.  I want to say 3.0...?  During that time, I discovered for myself just how unoptimized it was, and at the same time, someone released the flash version of the original inspiration for my game.  Comparing my in-development Stencyl build, and the native Flash build just led me to give up on the Stencyl Jam.

This time, it is a Stencyl Jam for the 3.3 release version, as far as I know.  Or it could just be a promotion, I don't know.  I intend on completing a game this time, and I have some peers that I'm trying to pressure into helping me :D


The goal for this project: a metroidvania type of game, with lots of puzzles and lots of elements.  All my ideas in the past have been too ambitious for the platform I was trying to make it on, so this time I'm going with a tried and true formula, no bullshyting with prototypes.

And here's the schedule I expect:

  • 3 days: Learn Stencyl basics (again), discover just how bad it is again.  DONE.  Gotta admit, they got their act together when giving people options that are much less loaded, computationally speaking.  It's far from bug-free however, and their code API is still consisted of 95% function signatures and 2% actual description.
  • 1 week: Get up to speed with what Stencyl's capabilities are, by building rooms that contain the puzzles and mechanics that are intended to go into the game.  Get some sound and art guy on board.
  • 6 days: Create a design document, including the expected sequence, and mechanics.
  • 2 weeks: Plotting and creating the playable world.  Maybe throw in a story.
  • 2 weeks: Playtest and polish the fk out of the game.

That said, here's what the actual schedule is probably going to be like:

  • 2 weeks: Get up to speed with what Stencyl's capabilities are, spend 75% of that time trying to figure out why things aren't working.  Hooray software development!
  • 4 weeks: Abusing agile design practices while trying to grind out the game.  Get a sound and art guy on board.
  • 1 week: Playtest and polish the fk out of the game.  Realize the deadline was passed.

 

Wish me luck!


Latest Shared Creations

Level #00046 Added to user tracks for Motorjoust Jul 5, 2013. Load Level
Hexagon Trace Added to levels for HEXEP Oct 29, 2012. Load Level
black and white planet Added to drawings for The Drawing Grounds Sep 4, 2012. Load Level
Knuckstrike's map Added to map design for Hurry Up Bob: Map Editor Dec 16, 2011. Load Level
GLITCH TEST 2 Added to level for Gap Monsters Jul 26, 2011. Load Level
GLITCH TEST Added to level for Gap Monsters Jul 26, 2011. Load Level