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View Profile Fooliolo
Eh? What you want?

Age 37, Male

Procrastinator

Olympia High School

Washington

Joined on 5/1/05

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11
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Police Officer
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Medals:
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1y 1d

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Recent Game Medals

376,210 Points
The End?

The End? 25 Points

Reach the end of the game... Or is it?

Not Hard Enough

Not Hard Enough 50 Points

Go from the first checkpoint to rescuing Lynne in the hard difficulty

Fire it up!

Fire it up! 25 Points

Light the only working fireplace!

Purple Key

Purple Key 25 Points

Find the Purple key!

Puzzler

Puzzler 50 Points

Solve a puzzle

Sleep!

Sleep! 50 Points

Sleep!

Help Grandpa

Help Grandpa 25 Points

Help Grandpa

Horsey

Horsey 25 Points

Clean the horse stall.

Piggy

Piggy 50 Points

Fatten up the pig!

Word!

Word! 25 Points

Solve a word puzzle!

Legendary Vanguard

Legendary Vanguard 50 Points

Get all shields

Vanguard

Vanguard 25 Points

Finish the game

Hero

Hero 10 Points

Finish 20 Levels

Collector

Collector 25 Points

Get 45 shields

Recruit

Recruit 5 Points

Finish 10 Levels

Secret medal!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Latest Art

Latest News

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So last time I participated in Stencyl Jam, I believe it was for a major version release.  I want to say 3.0...?  During that time, I discovered for myself just how unoptimized it was, and at the same time, someone released the flash version of the original inspiration for my game.  Comparing my in-development Stencyl build, and the native Flash build just led me to give up on the Stencyl Jam.

This time, it is a Stencyl Jam for the 3.3 release version, as far as I know.  Or it could just be a promotion, I don't know.  I intend on completing a game this time, and I have some peers that I'm trying to pressure into helping me :D


The goal for this project: a metroidvania type of game, with lots of puzzles and lots of elements.  All my ideas in the past have been too ambitious for the platform I was trying to make it on, so this time I'm going with a tried and true formula, no bullshyting with prototypes.

And here's the schedule I expect:

  • 3 days: Learn Stencyl basics (again), discover just how bad it is again.  DONE.  Gotta admit, they got their act together when giving people options that are much less loaded, computationally speaking.  It's far from bug-free however, and their code API is still consisted of 95% function signatures and 2% actual description.
  • 1 week: Get up to speed with what Stencyl's capabilities are, by building rooms that contain the puzzles and mechanics that are intended to go into the game.  Get some sound and art guy on board.
  • 6 days: Create a design document, including the expected sequence, and mechanics.
  • 2 weeks: Plotting and creating the playable world.  Maybe throw in a story.
  • 2 weeks: Playtest and polish the fk out of the game.

That said, here's what the actual schedule is probably going to be like:

  • 2 weeks: Get up to speed with what Stencyl's capabilities are, spend 75% of that time trying to figure out why things aren't working.  Hooray software development!
  • 4 weeks: Abusing agile design practices while trying to grind out the game.  Get a sound and art guy on board.
  • 1 week: Playtest and polish the fk out of the game.  Realize the deadline was passed.

 

Wish me luck!


Latest Shared Creations

Level #00046

Added to user tracks for Motorjoust Jul 5, 2013.

Hexagon Trace

Added to levels for HEXEP Oct 29, 2012.

black and white planet

Added to drawings for The Drawing Grounds Sep 4, 2012.

Knuckstrike's map

Added to map design for Hurry Up Bob: Map Editor Dec 16, 2011.

GLITCH TEST 2

Added to level for Gap Monsters Jul 26, 2011.

GLITCH TEST

Added to level for Gap Monsters Jul 26, 2011.

O)))

Added to level for Gap Monsters Jul 26, 2011.

ALL FOOD HERE

Added to custom levels for Line Runner 2 Apr 8, 2011.

cut the line

Added to levels for Little Cannon Oct 31, 2010.